/* Example of a sound being toggled on an off,
using Mozzi sonification library.
Demonstrates scheduling with EventDelay.
EventDelay is a way to make non-blocking
time delays for events. Use this instead of
the Arduino delay() function, which doesn't
work with Mozzi.
Circuit: Audio output on digital pin 9 on a Uno or similar, or
DAC/A14 on Teensy 3.1, or
check the README or http://sensorium.github.io/Mozzi/
Mozzi documentation/API
https://sensorium.github.io/Mozzi/doc/html/index.html
Mozzi help/discussion/announcements:
https://groups.google.com/forum/#!forum/mozzi-users
Copyright 2012-2024 Tim Barrass and the Mozzi Team
Mozzi is licensed under the GNU Lesser General Public Licence (LGPL) Version 2.1 or later.
*/
#define MOZZI_CONTROL_RATE 64
#include <Mozzi.h>
#include <Oscil.h> // oscillator template
#include <tables/sin8192_int8.h> // sine table for oscillator
#include <EventDelay.h>
// use: Oscil <table_size, update_rate> oscilName (wavetable), look in .h file of table #included above
Oscil <SIN8192_NUM_CELLS, MOZZI_AUDIO_RATE> aSin(SIN8192_DATA);
// for scheduling audio gain changes
EventDelay kGainChangeDelay;
char gain = 1;
void setup(){
startMozzi();
aSin.setFreq(330); // set the frequency
kGainChangeDelay.set(1000); // 1 second countdown, within resolution of MOZZI_CONTROL_RATE
}
void updateControl(){
if(kGainChangeDelay.ready()){
gain = 1-gain; // flip 0/1
kGainChangeDelay.start();
}
}
AudioOutput updateAudio(){
return AudioOutput::from8Bit(aSin.next()*gain);
}
void loop(){
audioHook();
}