Mozzi  version v1.1.0
sound synthesis library for Arduino
10.Audio_Filters/MultiResonantFilter/MultiResonantFilter.ino

This example demonstrates the MultiResonantFilter specification of this class.

/* Example of filtering a wave with different types of filters
using Mozzi sonification library.
Demonstrates MultiResonantFilter<uint8_t>.
MultiResonantFilter is a derivative of ResonantFilter which allows all filter types to be accessed with only one filter.
It behaves similarly to ResonantFilter except:
- next(in) does not return anything and is just used to pass the current sample to the filter. Except for special cases should probably be called only once in updateAudio()
- different filter outputs are accessible via low(), high(), band() and notch() functions.
- note that the different filter types can be called in the same updateAudio(), for eg. to get different part of the signal.
Circuit: Audio output on digital pin 9 on a Uno or similar, or
DAC/A14 on Teensy 3.1, or
check the README or http://sensorium.github.io/Mozzi/
Mozzi documentation/API
https://sensorium.github.io/Mozzi/doc/html/index.html
Mozzi help/discussion/announcements:
https://groups.google.com/forum/#!forum/mozzi-users
Tim Barrass 2012, CC by-nc-sa.
Thomas Combriat 2023, CC by-nc-sa.
*/
#include <MozziGuts.h>
#include <Oscil.h>
#include <tables/chum9_int8.h> // recorded audio wavetable
#include <tables/cos2048_int8.h> // for filter modulation
#include <ResonantFilter.h>
#include <mozzi_rand.h>
Oscil<CHUM9_NUM_CELLS, AUDIO_RATE> aCrunchySound(CHUM9_DATA);
Oscil<COS2048_NUM_CELLS, CONTROL_RATE> kFilterMod(COS2048_DATA);
Oscil<COS2048_NUM_CELLS, CONTROL_RATE> kFilterMod2(COS2048_DATA);
MultiResonantFilter<uint8_t> mf; // Multifilter applied to a 8 bits signal.
// MultiResonantFilter<uint16_t> can also be used for signals with higher number of bits
// in this last case, both the cutoff frequency and the resonance are uint16_t,
// ranging from 0, to 65535.
enum types {lowpass, bandpass, highpass, notch};
byte filter_type = 0;
uint8_t resonance = 200; // range 0-255, 255 is most resonant.
void setup() {
startMozzi();
aCrunchySound.setFreq(2.f);
kFilterMod.setFreq(1.3f);
kFilterMod2.setFreq(0.1f);
}
void loop() {
audioHook();
}
void updateControl() {
if (rand(CONTROL_RATE / 2) == 0) { // about once every half second
kFilterMod.setFreq((float)rand(255) / 64); // choose a new modulation frequency
filter_type = rand(4); // change the filter type, randomly
}
// map the modulation into the filter range (0-255), corresponds with 0-AUDIO_RATE/(sqrt(2)*pi) Hz
uint8_t cutoff_freq = (100 + kFilterMod.next() / 2) ;
mf.setCutoffFreqAndResonance(cutoff_freq, resonance);
}
AudioOutput_t updateAudio() {
AudioOutput_t asig;
mf.next(aCrunchySound.next()); // this send the current sample to the filter, does not return anything
switch (filter_type) // recover the output from the current selected filter type.
{
case lowpass:
asig = mf.low(); // lowpassed sample
break;
case highpass:
asig = mf.high(); // highpassed sample
break;
case bandpass:
asig = mf.band(); // bandpassed sample
break;
case notch:
asig = mf.notch(); // notched sample
break;
}
return MonoOutput::fromNBit(9, asig); // signal is theoretically 8 bits, but resonance push it further so we let one bit of margin
}