12 #ifndef WAVEPACKETSAMPLE_H 13 #define WAVEPACKETSAMPLE_H 21 template <int8_t ALGORITHM>
31 aWav.setTable(TABLE_NAME);
Oscil plays a wavetable, cycling through the table to generate an audio or control signal...
void setTable(const int8_t *TABLE_NAME)
Change the sound table which will be played.
#define AUDIO_RATE
Holds the audio rate setting.
A WavePacket which allows a custom table to be set as the audio source for the wavepackets (or grains...
Wavepacket synthesis, with two overlapping streams of wave packets.